![]() Rally Trophy came close and in that too you started in a Mini Cooper S. I had more fun in that sim than any before or since. In GT Legends (also made by Ian & Co) you had to start in a Mini Cooper S. The game being a sim is not just about car handling, but also how the game is set up.īut then in one of his tweets, Ian said "yes" to things like non-scripted weather and even the safety car - again, "200%" better. So if the career mode is modeled like that, it's a departure to what pCARS1 and to an extent pCARS2 did - and not very appealing, at least to me. No accurately modeled irl series, no practice, no quali. So, very accessible, but also very unrealistic. ![]() Money unlocks new cars (and upgrades for current cars), XP unlocks new arcadey championships which you enter with the new cars you buy.Ĭomplete the list of series until you finish the game. Win a series of 1 or 2 race championships, 2 or 5 laps each. So obviously we're all wondering exactly what that means? From what I can tell, the rhythm of Shift 2 is quite similar to the Forza and Gran Turismo series. We've seen Ian talk about career mode being more fun, and that pCARS3 is a spiritual successor to Shift 2.
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